Book 4 - Fires of the Haunted City
Different values: 25
=====================================
object {Book 4 - Fires of the Haunted City}
    _id : string {Book 4 - Fires of the Haunted City._id} (all different values)
    folder : string {Book 4 - Fires of the Haunted City.folder} (same value: '7caK3IFzoUvsGXHY')
    img : string {Book 4 - Fires of the Haunted City.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x21)
        'systems/pf2e/icons/default-icons/hazard.svg' (x4)
    items : array<object> {Book 4 - Fires of the Haunted City.items}
        Length: min=1 max=42
        Value type: object {Book 4 - Fires of the Haunted City.items.[]}
            _id : string {Book 4 - Fires of the Haunted City.items.[]._id} (344 different values)
            [_stats] : object {Book 4 - Fires of the Haunted City.items.[]._stats}
                compendiumSource : string {Book 4 - Fires of the Haunted City.items.[]._stats.compendiumSource} (140 different values)
            img : string {Book 4 - Fires of the Haunted City.items.[].img} (131 different values)
            name : string {Book 4 - Fires of the Haunted City.items.[].name} (262 different values)
            sort : integer {Book 4 - Fires of the Haunted City.items.[].sort} (42 different values)
            system : object {Book 4 - Fires of the Haunted City.items.[].system}
                [acBonus] : integer {Book 4 - Fires of the Haunted City.items.[].system.acBonus} (5 different values)
                    1 (x3)
                    6 (x2)
                    4 (x2)
                    2 (x1)
                    3 (x1)
                [actionType] : object {Book 4 - Fires of the Haunted City.items.[].system.actionType}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.actionType.value} (4 different values)
                        'passive' (x67)
                        'action' (x37)
                        'reaction' (x14)
                        'free' (x1)
                [actions] : object {Book 4 - Fires of the Haunted City.items.[].system.actions}
                    [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.actions.value} (3 different values)
                        2 (x19)
                        1 (x15)
                        3 (x3)
                [area] : object {Book 4 - Fires of the Haunted City.items.[].system.area}
                    [details] : string {Book 4 - Fires of the Haunted City.items.[].system.area.details} (2 different values)
                        '20-foot burst adjacent to a flat surface' (x2)
                        '10-foot emanation centered on the touched creature' (x1)
                    type : string {Book 4 - Fires of the Haunted City.items.[].system.area.type} (4 different values)
                        'burst' (x12)
                        'emanation' (x6)
                        'cone' (x3)
                        'line' (x1)
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.area.value} (7 different values)
                        20 (x10)
                        30 (x4)
                        10 (x3)
                        60 (x2)
                        40 (x1)
                        120 (x1)
                        15 (x1)
                [attack] : object {Book 4 - Fires of the Haunted City.items.[].system.attack}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 4 - Fires of the Haunted City.items.[].system.attackEffects}
                    [custom] : string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.attackEffects.value.[]} (6 different values)
                            'uncanny-bombs' (x4)
                            'ghast-paralysis' (x2)
                            'soul-siphon' (x1)
                            'ghast-ghast-fever' (x1)
                            'lethargy-poison' (x1)
                            'purple-worm-venom' (x1)
                [autoHeightenLevel] : object {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.autoHeightenLevel.value} (same value: 3)
                [baseItem] : string {Book 4 - Fires of the Haunted City.items.[].system.baseItem} (18 different values)
                [bonus] : object {Book 4 - Fires of the Haunted City.items.[].system.bonus}
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonus.value} (15 different values)
                [bonusDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage}
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 4 - Fires of the Haunted City.items.[].system.bulk}
                    value : mixed
                        integer {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (4 different values)
                            1 (x15)
                            2 (x9)
                            0 (x8)
                            4 (x2)
                        float {Book 4 - Fires of the Haunted City.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 4 - Fires of the Haunted City.items.[].system.category} (12 different values)
                [checkPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.checkPenalty} (3 different values)
                    -1 (x4)
                    -2 (x3)
                    -3 (x2)
                [containerId] : empty
                [cost] : object {Book 4 - Fires of the Haunted City.items.[].system.cost}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.cost.value} (same value: '')
                rules : ignored (Foundry rules object) {Book 4 - Fires of the Haunted City.items.[].system.rules}
                [counteraction] : boolean {Book 4 - Fires of the Haunted City.items.[].system.counteraction} (2 different values)
                    False (x109)
                    True (x3)
                [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.damage}
                    [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.0}
                        [applyMod] : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.0.applyMod} (2 different values)
                            False (x24)
                            True (x1)
                        [category] : empty
                        formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.formula} (20 different values)
                        kinds : array<string> {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x34)
                                'healing' (x2)
                        materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.0.type} (12 different values)
                    [damageType] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.damageType} (7 different values)
                        'bludgeoning' (x8)
                        'slashing' (x6)
                        'piercing' (x5)
                        'acid' (x1)
                        'cold' (x1)
                        'sonic' (x1)
                        'fire' (x1)
                    [dice] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.dice} (2 different values)
                        1 (x20)
                        3 (x3)
                    [die] : string {Book 4 - Fires of the Haunted City.items.[].system.damage.die} (5 different values)
                        'd8' (x9)
                        'd6' (x6)
                        'd12' (x3)
                        'd4' (x3)
                        '' (x2)
                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.formula} (same value: '7d6+18')
                    [gcovwqxwitqchoin] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    kind : string {Book 4 - Fires of the Haunted City.items.[].system.damage.kind} (same value: 'healing')
                    [persistent] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent}
                        [faces] : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.faces} (same value: 6)
                        number : integer {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.number} (same value: 3)
                        type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.persistent.type} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.type} (same value: 'untyped')
                    [v1pnjhfu6e9akqe0] : object {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0}
                        applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.formula} (same value: '8d4')
                        kinds : array<string> {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 4 - Fires of the Haunted City.items.[].system.damage.v1pnjhfu6e9akqe0.type} (same value: 'void')
                [deathNote] : boolean {Book 4 - Fires of the Haunted City.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 4 - Fires of the Haunted City.items.[].system.defense}
                    [passive] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.passive}
                        statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book 4 - Fires of the Haunted City.items.[].system.defense.save}
                        basic : boolean {Book 4 - Fires of the Haunted City.items.[].system.defense.save.basic} (2 different values)
                            False (x31)
                            True (x17)
                        statistic : string {Book 4 - Fires of the Haunted City.items.[].system.defense.save.statistic} (3 different values)
                            'fortitude' (x25)
                            'reflex' (x12)
                            'will' (x11)
                description : object {Book 4 - Fires of the Haunted City.items.[].system.description}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.description.value} (231 different values)
                [damageRolls] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls}
                    [0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damage} (6 different values)
                            '2d4+16' (x1)
                            '2d8+12' (x1)
                            '1' (x1)
                            '3d8' (x1)
                            '3d6' (x1)
                            '3d4' (x1)
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0.damageType} (6 different values)
                            'slashing' (x1)
                            'piercing' (x1)
                            'acid' (x1)
                            'fire' (x1)
                            'cold' (x1)
                            'sonic' (x1)
                    [0rgan1oa15zij0qd4r8y] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damage} (same value: '2d8+13')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.0rgan1oa15zij0qd4r8y.damageType} (same value: 'bludgeoning')
                    [1] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1}
                        category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.category} (2 different values)
                            'persistent' (x2)
                            'splash' (x2)
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damage} (3 different values)
                            '3' (x3)
                            '1d6' (x1)
                            '3d6' (x1)
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1.damageType} (4 different values)
                            'acid' (x2)
                            'fire' (x1)
                            'cold' (x1)
                            'sonic' (x1)
                    [14bftz6lkzwpdtlvpbti] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damage} (same value: '2d12+15')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.14bftz6lkzwpdtlvpbti.damageType} (same value: 'bludgeoning')
                    [1egv96ym8tjucswromr9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damage} (same value: '7')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.1egv96ym8tjucswromr9.damageType} (same value: 'piercing')
                    [2] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2}
                        category : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.category} (same value: 'splash')
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damage} (same value: '3')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.2.damageType} (2 different values)
                            'acid' (x1)
                            'fire' (x1)
                    [30i8dvbwh0hq634v6z7b] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damage} (same value: '2d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.30i8dvbwh0hq634v6z7b.damageType} (same value: 'fire')
                    [3gpq4kz9gnglakvjgu96] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damage} (same value: '2d6+8')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.3gpq4kz9gnglakvjgu96.damageType} (same value: 'piercing')
                    [4b3pz4gu9mvmjdmr1zo4] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damage} (same value: '1d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.4b3pz4gu9mvmjdmr1zo4.damageType} (same value: 'fire')
                    [53875egyc8dcjps0dulb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damage} (same value: '3d8+11')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.53875egyc8dcjps0dulb.damageType} (same value: 'bludgeoning')
                    [5k8ueo2neqs92iyc9eow] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damage} (same value: '4d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.5k8ueo2neqs92iyc9eow.damageType} (same value: 'fire')
                    [9i9jkoq251cos6qcgcp3] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damage} (same value: '4d12')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9i9jkoq251cos6qcgcp3.damageType} (same value: 'untyped')
                    [9xydivj18ru2bulm1lfd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damage} (same value: '3d8+14')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.9xydivj18ru2bulm1lfd.damageType} (same value: 'slashing')
                    [ERbbycpMrdDTw6b0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damage} (same value: '1d8+7')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ERbbycpMrdDTw6b0.damageType} (same value: 'bludgeoning')
                    [aqerv1d4rlijmcyeg5f7] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damage} (same value: '3d8+14')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.aqerv1d4rlijmcyeg5f7.damageType} (same value: 'slashing')
                    [b6njdttrjydqfmk7ura6] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damage} (same value: '2d8+5')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.b6njdttrjydqfmk7ura6.damageType} (same value: 'slashing')
                    [bbwog7kfi1dyfl65xmpd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damage} (same value: '2d10+11')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bbwog7kfi1dyfl65xmpd.damageType} (same value: 'bludgeoning')
                    [bdpok4f6qwd7tyd9k7im] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damage} (same value: '2d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.bdpok4f6qwd7tyd9k7im.damageType} (same value: 'void')
                    [c1ajgvdh5adwbx5y0ubm] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damage} (same value: '1d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.c1ajgvdh5adwbx5y0ubm.damageType} (same value: 'sonic')
                    [ca3wmvpnta1c3ks8p32j] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damage} (same value: '3d6+12')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ca3wmvpnta1c3ks8p32j.damageType} (same value: 'slashing')
                    [cdg1ozj7cxr1ymbwlw91] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damage} (same value: '1d8+8')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cdg1ozj7cxr1ymbwlw91.damageType} (same value: 'piercing')
                    [chk2cry7mi9jqcfehyid5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damage} (same value: '5d10')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.chk2cry7mi9jqcfehyid5.damageType} (same value: 'bludgeoning')
                    [cwxsnc78y5419oc58st9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damage} (same value: '2d6+14')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.cwxsnc78y5419oc58st9.damageType} (same value: 'bludgeoning')
                    [dmu9r7m738kq9r119141] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damage} (same value: '2d12+12')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.dmu9r7m738kq9r119141.damageType} (same value: 'bludgeoning')
                    [f6yyklpynlr9yewj59rb] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damage} (same value: '2d6+14')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.f6yyklpynlr9yewj59rb.damageType} (same value: 'bludgeoning')
                    [fgmrdwjorb6klds07t9t] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damage} (same value: '3d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.fgmrdwjorb6klds07t9t.damageType} (same value: 'fire')
                    [gafflj51wcio5yrg9xt9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damage} (same value: '2d4+8')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.gafflj51wcio5yrg9xt9.damageType} (same value: 'bludgeoning')
                    [h0r2neamo8ts28iqzooi] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damage} (same value: '3d12+11')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.h0r2neamo8ts28iqzooi.damageType} (same value: 'piercing')
                    [hxau4keb0bmtoqr4pybh] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damage} (same value: '4d8+7')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.hxau4keb0bmtoqr4pybh.damageType} (same value: 'piercing')
                    [jofps768jciukr5e5rxu] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damage} (same value: '2d8+14')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.jofps768jciukr5e5rxu.damageType} (same value: 'bludgeoning')
                    [kyd4ffhb5ro97ks88ojd] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damage} (same value: '2d6+10')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.kyd4ffhb5ro97ks88ojd.damageType} (same value: 'slashing')
                    [mdu3liqkh8x8yx3agia5] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damage} (same value: '3d8+12')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mdu3liqkh8x8yx3agia5.damageType} (same value: 'piercing')
                    [mq6lzbondtqh0k4qjcji] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damage} (same value: '2d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.mq6lzbondtqh0k4qjcji.damageType} (same value: 'void')
                    [ny74k2u66dsst3exwlj0] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damage} (same value: '4d10+9')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ny74k2u66dsst3exwlj0.damageType} (same value: 'bludgeoning')
                    [nzwnihps6nncxifl4ei9] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damage} (same value: '3d8+11')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.nzwnihps6nncxifl4ei9.damageType} (same value: 'bludgeoning')
                    [ovhnzktjv4jvhznza86p] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damage} (same value: '2d8+14')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.ovhnzktjv4jvhznza86p.damageType} (same value: 'slashing')
                    [p4w7h60lxpssmdirv4gk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damage} (same value: '3d10+15')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.p4w7h60lxpssmdirv4gk.damageType} (same value: 'slashing')
                    [patj7us3l4r85idddxbf] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damage} (same value: '2d12+15')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.patj7us3l4r85idddxbf.damageType} (same value: 'bludgeoning')
                    [qi052bxhumly2biepc0u] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damage} (same value: '2d10+15')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.qi052bxhumly2biepc0u.damageType} (same value: 'bludgeoning')
                    [rnlh0xeqsgpfkk1x3k82] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damage} (same value: '1d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.rnlh0xeqsgpfkk1x3k82.damageType} (same value: 'fire')
                    [s2873i3segqrhypgjm8x] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damage} (same value: '3d10+12')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.s2873i3segqrhypgjm8x.damageType} (same value: 'void')
                    [tyuzt95zhvdfb06uadpw] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damage} (same value: '1d12+9')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.tyuzt95zhvdfb06uadpw.damageType} (same value: 'slashing')
                    [un61t18hbekvdrppxvcx] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damage} (same value: '2d6+8')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.un61t18hbekvdrppxvcx.damageType} (same value: 'bludgeoning')
                    [vc8s9d8r6smqsa9cxlnp] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damage} (same value: '3d12+14')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vc8s9d8r6smqsa9cxlnp.damageType} (same value: 'piercing')
                    [vvb281ie4wg2qwnnc6ea] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damage} (same value: '2d8+8')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.vvb281ie4wg2qwnnc6ea.damageType} (same value: 'piercing')
                    [w0lgln3d99duc8vsxc29] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damage} (same value: '1d6')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.w0lgln3d99duc8vsxc29.damageType} (same value: 'fire')
                    [xsu3e6v570eyw0rmghnz] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damage} (same value: '2d10+11')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.xsu3e6v570eyw0rmghnz.damageType} (same value: 'bludgeoning')
                    [zyrl2vrukaecthcmywxk] : object {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk}
                        damage : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damage} (same value: '3d10+15')
                        damageType : string {Book 4 - Fires of the Haunted City.items.[].system.damageRolls.zyrl2vrukaecthcmywxk.damageType} (same value: 'piercing')
                [dexCap] : integer {Book 4 - Fires of the Haunted City.items.[].system.dexCap} (5 different values)
                    4 (x3)
                    0 (x2)
                    1 (x2)
                    3 (x1)
                    2 (x1)
                [duration] : object {Book 4 - Fires of the Haunted City.items.[].system.duration}
                    sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.duration.sustained} (2 different values)
                        False (x103)
                        True (x9)
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.duration.value} (14 different values)
                [equipped] : object {Book 4 - Fires of the Haunted City.items.[].system.equipped}
                    carryType : string {Book 4 - Fires of the Haunted City.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x52)
                        'held' (x1)
                    [handsHeld] : integer {Book 4 - Fires of the Haunted City.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x48)
                        2 (x1)
                    [inSlot] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.inSlot} (2 different values)
                        True (x8)
                        False (x3)
                    [invested] : boolean {Book 4 - Fires of the Haunted City.items.[].system.equipped.invested} (same value: False)
                [frequency] : object {Book 4 - Fires of the Haunted City.items.[].system.frequency}
                    max : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 4 - Fires of the Haunted City.items.[].system.frequency.per} (3 different values)
                        'day' (x1)
                        'round' (x1)
                        'turn' (x1)
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 4 - Fires of the Haunted City.items.[].system.group} (11 different values)
                [hardness] : integer {Book 4 - Fires of the Haunted City.items.[].system.hardness} (same value: 0)
                [level] : object {Book 4 - Fires of the Haunted City.items.[].system.level}
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.level.value} (14 different values)
                [price] : object {Book 4 - Fires of the Haunted City.items.[].system.price}
                    [per] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.per} (same value: 10)
                    value : object {Book 4 - Fires of the Haunted City.items.[].system.price.value}
                        [cp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.cp} (same value: 5)
                        [gp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.gp} (19 different values)
                        [sp] : integer {Book 4 - Fires of the Haunted City.items.[].system.price.value.sp} (4 different values)
                            1 (x3)
                            4 (x2)
                            3 (x2)
                            5 (x1)
                publication : object {Book 4 - Fires of the Haunted City.items.[].system.publication}
                    license : string {Book 4 - Fires of the Haunted City.items.[].system.publication.license} (2 different values)
                        'OGL' (x328)
                        'ORC' (x16)
                    remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.publication.remaster} (2 different values)
                        False (x328)
                        True (x16)
                    title : string {Book 4 - Fires of the Haunted City.items.[].system.publication.title} (6 different values)
                        '' (x171)
                        'Pathfinder Core Rulebook' (x125)
                        'Pathfinder Bestiary' (x25)
                        'Pathfinder Player Core' (x16)
                        'Pathfinder Bestiary 2' (x5)
                        'Pathfinder Adventure: Crown of the Kobold King' (x2)
                [heightening] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening}
                    [levels] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels}
                        [3] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3}
                            [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x2)
                                    '60 feet' (x1)
                            [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x3)
                                    '5 creatures' (x1)
                        [5] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5}
                            [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '60 feet' (x3)
                                    '1 mile' (x1)
                                    '120 feet' (x1)
                            [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.5.target.value} (2 different values)
                                    '1 specific object or type of object, or a specific creature or ancestry' (x1)
                                    '10 creatures' (x1)
                        [6] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6}
                            target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.6.target.value} (2 different values)
                                    '10 creatures' (x2)
                                    '10 willing creatures' (x2)
                        [7] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7}
                            [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x3)
                                    '10 creatures' (x1)
                        [8] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8}
                            target : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9}
                            damage : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.type} (2 different values)
                        'interval' (x28)
                        'fixed' (x18)
                    [damage] : object {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage}
                        0 : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.0} (8 different values)
                            '2d6' (x8)
                            '1d6' (x5)
                            '1d10' (x4)
                            '1d8' (x4)
                            '1d4' (x3)
                            '1d12' (x2)
                            '2d10' (x1)
                            '2d8' (x1)
                        [v1pnjhfu6e9akqe0] : string {Book 4 - Fires of the Haunted City.items.[].system.heightening.damage.v1pnjhfu6e9akqe0} (same value: '1d4')
                    [interval] : integer {Book 4 - Fires of the Haunted City.items.[].system.heightening.interval} (2 different values)
                        1 (x27)
                        2 (x1)
                [hp] : object {Book 4 - Fires of the Haunted City.items.[].system.hp}
                    max : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.hp.value} (same value: 0)
                [location] : object {Book 4 - Fires of the Haunted City.items.[].system.location}
                    [heightenedLevel] : integer {Book 4 - Fires of the Haunted City.items.[].system.location.heightenedLevel} (8 different values)
                        4 (x10)
                        6 (x7)
                        2 (x7)
                        3 (x6)
                        7 (x5)
                        5 (x5)
                        1 (x4)
                        8 (x3)
                    [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.location.uses}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.max} (same value: 3)
                        value : integer {Book 4 - Fires of the Haunted City.items.[].system.location.uses.value} (same value: 3)
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.location.value} (12 different values)
                [material] : object {Book 4 - Fires of the Haunted City.items.[].system.material}
                    [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.material.grade} (same value: 'standard')
                    [type] : string {Book 4 - Fires of the Haunted City.items.[].system.material.type} (same value: 'adamantine')
                [mod] : object {Book 4 - Fires of the Haunted City.items.[].system.mod}
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.mod.value} (6 different values)
                        26 (x1)
                        22 (x1)
                        24 (x1)
                        12 (x1)
                        25 (x1)
                        30 (x1)
                [overlays] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [4gyp3qlsv5ywdyjq] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [7qdtetowq348s9oc] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [lfxcoz2d3f8j2zq1] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x1)
                                        'healing' (x1)
                                        'manipulate' (x1)
                                        'vitality' (x1)
                    [pq7cxntbz4s8g5ik] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [z04svm1cvfcxtplb] : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 4 - Fires of the Haunted City.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                [prepared] : object {Book 4 - Fires of the Haunted City.items.[].system.prepared}
                    flexible : boolean {Book 4 - Fires of the Haunted City.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.prepared.value} (3 different values)
                        'innate' (x9)
                        'prepared' (x2)
                        'focus' (x1)
                [proficiency] : object {Book 4 - Fires of the Haunted City.items.[].system.proficiency}
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficiency.value} (2 different values)
                        0 (x11)
                        1 (x1)
                [proficient] : object {Book 4 - Fires of the Haunted City.items.[].system.proficient}
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 4 - Fires of the Haunted City.items.[].system.quantity} (7 different values)
                    1 (x38)
                    4 (x6)
                    50 (x3)
                    2 (x3)
                    100 (x1)
                    3 (x1)
                    20 (x1)
                [range] : mixed
                    integer {Book 4 - Fires of the Haunted City.items.[].system.range} (3 different values)
                        20 (x5)
                        100 (x2)
                        60 (x1)
                    object {Book 4 - Fires of the Haunted City.items.[].system.range}
                        value : string {Book 4 - Fires of the Haunted City.items.[].system.range.value} (10 different values)
                            '120 feet' (x30)
                            '30 feet' (x29)
                            '' (x24)
                            'touch' (x18)
                            '500 feet' (x5)
                            'varies' (x2)
                            '40 feet' (x1)
                            'planetary' (x1)
                            '100 feet' (x1)
                            '60 feet' (x1)
                [reload] : object {Book 4 - Fires of the Haunted City.items.[].system.reload}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.reload.value} (4 different values)
                        '' (x12)
                        '-' (x7)
                        '0' (x3)
                        '1' (x1)
                [requirements] : string {Book 4 - Fires of the Haunted City.items.[].system.requirements} (2 different values)
                    '' (x111)
                    'Your most recent action dealt damage to a target.' (x1)
                [runes] : object {Book 4 - Fires of the Haunted City.items.[].system.runes}
                    potency : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.potency} (3 different values)
                        1 (x14)
                        2 (x11)
                        0 (x7)
                    property : array<string> {Book 4 - Fires of the Haunted City.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.runes.property.[]} (5 different values)
                            'flaming' (x2)
                            'returning' (x1)
                            'greaterFlaming' (x1)
                            'thundering' (x1)
                            'corrosive' (x1)
                    [resilient] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.resilient} (2 different values)
                        1 (x8)
                        0 (x1)
                    [striking] : integer {Book 4 - Fires of the Haunted City.items.[].system.runes.striking} (3 different values)
                        1 (x13)
                        0 (x8)
                        2 (x2)
                [showSlotlessLevels] : object {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels}
                    value : boolean {Book 4 - Fires of the Haunted City.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 4 - Fires of the Haunted City.items.[].system.size} (2 different values)
                    'med' (x50)
                    'lg' (x3)
                [slots] : object {Book 4 - Fires of the Haunted City.items.[].system.slots}
                    [slot0] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot0.prepared.[].id} (10 different values)
                                    'OVHfrmu0PJOS1N5j' (x1)
                                    'UwHtuxtbeYBjApzr' (x1)
                                    '3U4aJTN1Essz0ynF' (x1)
                                    'PavuShUwv5ee40on' (x1)
                                    'OFkR9hEqIu31wfNB' (x1)
                                    'nNv4QCIlDnjGSv2q' (x1)
                                    'TH75gjUH0LD0PYjV' (x1)
                                    'lAIbItVpPjcwrbMy' (x1)
                                    '5cDeLIpQmAO3fo3S' (x1)
                                    'KARLTuh8prdIV03W' (x1)
                    [slot1] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot1.prepared.[].id} (6 different values)
                                    '8sgRWzWSOLbf91jO' (x2)
                                    'cYuiIU6IE5L4utSA' (x1)
                                    'lFNG4nUSlvsTN6ZZ' (x1)
                                    'WwQ4kLHOI9vG0ooS' (x1)
                                    'QY9l5r5dGmAT9hRx' (x1)
                                    'VfhYTxvRGVaM9Oop' (x1)
                    [slot2] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot2.prepared.[].id} (7 different values)
                                    'jAODA3Xu8seILy5o' (x1)
                                    '6BEtYI9xCkcTSHfx' (x1)
                                    'Cf38U57e2ZUEhed8' (x1)
                                    'a2iZ8xWsNqcuwBpz' (x1)
                                    'RQ7KdQ4G4FdCTdyD' (x1)
                                    'CwccLTpzwRnwL7Sv' (x1)
                                    'qPH5N9NxlQQU23LD' (x1)
                    [slot3] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot3.prepared.[].id} (5 different values)
                                    'eHe7YekdDw1CpXVu' (x2)
                                    'fFczJy3L1SbaDJ7o' (x2)
                                    'kqW7jmhwIVfmJKYb' (x1)
                                    'xanuNn9ZdiElpBeA' (x1)
                                    'G5c5c8RWVgxvV9Sc' (x1)
                    [slot4] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot4.prepared.[].id} (7 different values)
                                    'IeMvikCpK0Qohvcg' (x1)
                                    'e0NODCw1SfAQ1fta' (x1)
                                    'rdYP66QUWgIkF43R' (x1)
                                    'oQn9SNsLLoUROq4O' (x1)
                                    'dkzfwCg7Ofp0G0kc' (x1)
                                    'ACFsuA8wv8ZelJ7T' (x1)
                                    'gJpHe64zSXaWKqlM' (x1)
                    [slot5] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot5.prepared.[].id} (6 different values)
                                    'qo768WCqrr5BShFB' (x2)
                                    'ehhpnsVMgbZbEtEj' (x1)
                                    'YfWifaZoKTXo3klz' (x1)
                                    'v7RSg3IcfVXzbMjW' (x1)
                                    'rYiiY9I6RrrTU8pp' (x1)
                                    'oiwhrHlSpynUrLyR' (x1)
                    [slot6] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.max} (2 different values)
                            3 (x1)
                            4 (x1)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot6.prepared.[].id} (6 different values)
                                    '0bMK3pLG3n3GFWAw' (x2)
                                    'cYW69S4b9Vogg4R4' (x1)
                                    'q0BFzt4jy6GYhFHv' (x1)
                                    'RS4L5rWkiwC6FrVM' (x1)
                                    'p2kNFLZoiMwhpiir' (x1)
                                    'qyMtReuodFbQbMSG' (x1)
                    [slot7] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.max} (same value: 3)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot7.prepared.[].id} (6 different values)
                                    'CFDWZfQOpMfnhsyZ' (x1)
                                    'QmecZt2fiiuuiO9p' (x1)
                                    'YfWifaZoKTXo3klz' (x1)
                                    'DKid6Z6C8lBSUfXA' (x1)
                                    'KFKAcIrK8wesEP3w' (x1)
                                    'IsUqpnfsYNXC4hpb' (x1)
                    [slot8] : object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8}
                        max : integer {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.max} (same value: 8)
                        prepared : array<object> {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared}
                            Length: min=8 max=8
                            Value type: object {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[]}
                                id : string {Book 4 - Fires of the Haunted City.items.[].system.slots.slot8.prepared.[].id} (3 different values)
                                    'OTNbdUT33Q0rKR5p' (x6)
                                    '916sVnYJCZv8y6q9' (x1)
                                    'DMvgpDmufDfO5CFy' (x1)
                [slug] : string {Book 4 - Fires of the Haunted City.items.[].system.slug} (146 different values)
                [specific] : object {Book 4 - Fires of the Haunted City.items.[].system.specific}
                    material : object {Book 4 - Fires of the Haunted City.items.[].system.specific.material}
                        [grade] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.grade} (same value: 'standard')
                        [type] : string {Book 4 - Fires of the Haunted City.items.[].system.specific.material.type} (same value: 'adamantine')
                    runes : object {Book 4 - Fires of the Haunted City.items.[].system.specific.runes}
                        potency : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.potency} (2 different values)
                            2 (x1)
                            1 (x1)
                        property : array<string> {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property}
                            Length: min=0 max=1
                            Value type: string {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.property.[]} (same value: 'flaming')
                        striking : integer {Book 4 - Fires of the Haunted City.items.[].system.specific.runes.striking} (2 different values)
                            2 (x1)
                            1 (x1)
                [speedPenalty] : integer {Book 4 - Fires of the Haunted City.items.[].system.speedPenalty} (3 different values)
                    0 (x4)
                    -5 (x3)
                    -10 (x2)
                [spell] : object {Book 4 - Fires of the Haunted City.items.[].system.spell}
                    _id : string {Book 4 - Fires of the Haunted City.items.[].system.spell._id} (same value: 'CeSh8QcVnqP5OlLj')
                    flags : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags}
                        core : object {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core}
                            sourceId : string {Book 4 - Fires of the Haunted City.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.CeSh8QcVnqP5OlLj')
                    img : string {Book 4 - Fires of the Haunted City.items.[].system.spell.img} (same value: 'icons/environment/settlement/watchtower-cliff.webp')
                    name : string {Book 4 - Fires of the Haunted City.items.[].system.spell.name} (same value: 'Discern Location')
                    sort : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost}
                            value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.damage}
                        description : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description}
                            value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.description.value} (same value: '<p>You learn the name of the target\'s exact location (including the building, community, and country) and plane of existence. You can target a creature only if you\'ve seen it in person, have one of its significant belongings, or have a piece of its body. To target an object, you must have touched it or have a fragment of it. Discern location automatically overcomes protections against detection and divination of lower level than this spell, even if they would normally have a chance to block it.</p>')
                        duration : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration}
                            sustained : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.duration.value} (same value: '')
                        level : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level}
                            value : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.level.value} (same value: 8)
                        location : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.heightenedLevel} (same value: 8)
                            value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication}
                            license : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Core Rulebook')
                        range : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range}
                            value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.range.value} (same value: 'unlimited')
                        requirements : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 4 - Fires of the Haunted City.items.[].system.spell.system.rules}
                        slug : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.slug} (same value: 'discern-location')
                        target : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target}
                            value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.target.value} (same value: '1 creature or object')
                        time : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time}
                            value : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.time.value} (same value: '10 minutes')
                        [defense] : empty
                        traits : object {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits}
                            rarity : string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.rarity} (same value: 'uncommon')
                            traditions : array<string> {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions}
                                Length: min=3 max=3
                                Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    'arcane' (x1)
                                    'divine' (x1)
                                    'occult' (x1)
                            value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 4 - Fires of the Haunted City.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x1)
                                    'detection' (x1)
                                    'manipulate' (x1)
                    type : string {Book 4 - Fires of the Haunted City.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 4 - Fires of the Haunted City.items.[].system.spelldc}
                    dc : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.dc} (7 different values)
                        33 (x5)
                        36 (x2)
                        31 (x1)
                        32 (x1)
                        35 (x1)
                        34 (x1)
                        40 (x1)
                    mod : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.spelldc.value} (6 different values)
                        27 (x4)
                        32 (x3)
                        25 (x2)
                        21 (x1)
                        24 (x1)
                        26 (x1)
                [splashDamage] : object {Book 4 - Fires of the Haunted City.items.[].system.splashDamage}
                    [value] : integer {Book 4 - Fires of the Haunted City.items.[].system.splashDamage.value} (2 different values)
                        0 (x17)
                        3 (x4)
                [stackGroup] : string {Book 4 - Fires of the Haunted City.items.[].system.stackGroup} (3 different values)
                    'arrows' (x3)
                    'coins' (x1)
                    'blowgunDarts' (x1)
                [strength] : integer {Book 4 - Fires of the Haunted City.items.[].system.strength} (5 different values)
                    0 (x3)
                    4 (x2)
                    3 (x2)
                    1 (x1)
                    2 (x1)
                [target] : object {Book 4 - Fires of the Haunted City.items.[].system.target}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.target.value} (28 different values)
                [time] : object {Book 4 - Fires of the Haunted City.items.[].system.time}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.time.value} (7 different values)
                        '2' (x81)
                        '3' (x13)
                        '1' (x9)
                        '1 to 3' (x5)
                        '10 minutes' (x2)
                        '1 minute' (x1)
                        'reaction' (x1)
                [tradition] : object {Book 4 - Fires of the Haunted City.items.[].system.tradition}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.tradition.value} (4 different values)
                        'occult' (x4)
                        'primal' (x3)
                        'arcane' (x3)
                        'divine' (x2)
                [traits] : object {Book 4 - Fires of the Haunted City.items.[].system.traits}
                    [rarity] : string {Book 4 - Fires of the Haunted City.items.[].system.traits.rarity} (3 different values)
                        'common' (x313)
                        'uncommon' (x9)
                        'rare' (x2)
                    value : array<string> {Book 4 - Fires of the Haunted City.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.value.[]} (87 different values)
                    [selected] : object {Book 4 - Fires of the Haunted City.items.[].system.traits.selected}
                    [traditions] : array<string> {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 4 - Fires of the Haunted City.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x93)
                            'occult' (x66)
                            'primal' (x51)
                            'divine' (x49)
                [usage] : object {Book 4 - Fires of the Haunted City.items.[].system.usage}
                    [canBeAmmo] : boolean {Book 4 - Fires of the Haunted City.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.usage.value} (4 different values)
                        'held-in-one-hand' (x31)
                        'held-in-two-hands' (x7)
                        'held-in-one-plus-hands' (x3)
                        'worneyepiece' (x1)
                [uses] : object {Book 4 - Fires of the Haunted City.items.[].system.uses}
                    autoDestroy : boolean {Book 4 - Fires of the Haunted City.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 4 - Fires of the Haunted City.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 4 - Fires of the Haunted City.items.[].system.weaponType}
                    value : string {Book 4 - Fires of the Haunted City.items.[].system.weaponType.value} (2 different values)
                        'melee' (x30)
                        'ranged' (x12)
            type : string {Book 4 - Fires of the Haunted City.items.[].type} (10 different values)
                'action' (x119)
                'spell' (x112)
                'melee' (x42)
                'weapon' (x23)
                'spellcastingEntry' (x12)
                'equipment' (x11)
                'armor' (x9)
                'consumable' (x8)
                'lore' (x6)
                'treasure' (x2)
            [flags] : object {Book 4 - Fires of the Haunted City.items.[].flags}
                pf2e : object {Book 4 - Fires of the Haunted City.items.[].flags.pf2e}
                    linkedWeapon : string {Book 4 - Fires of the Haunted City.items.[].flags.pf2e.linkedWeapon} (23 different values)
    name : string {Book 4 - Fires of the Haunted City.name} (all different values)
    system : object {Book 4 - Fires of the Haunted City.system}
        [abilities] : object {Book 4 - Fires of the Haunted City.system.abilities}
            cha : object {Book 4 - Fires of the Haunted City.system.abilities.cha}
                mod : integer {Book 4 - Fires of the Haunted City.system.abilities.cha.mod} (9 different values)
                    3 (x4)
                    2 (x3)
                    5 (x3)
                    6 (x3)
                    -5 (x2)
                    0 (x2)
                    4 (x2)
                    1 (x1)
                    7 (x1)
            con : object {Book 4 - Fires of the Haunted City.system.abilities.con}
                mod : integer {Book 4 - Fires of the Haunted City.system.abilities.con.mod} (6 different values)
                    5 (x7)
                    4 (x5)
                    6 (x3)
                    3 (x3)
                    0 (x2)
                    2 (x1)
            dex : object {Book 4 - Fires of the Haunted City.system.abilities.dex}
                mod : integer {Book 4 - Fires of the Haunted City.system.abilities.dex.mod} (9 different values)
                    4 (x7)
                    7 (x4)
                    5 (x2)
                    8 (x2)
                    2 (x2)
                    -5 (x1)
                    3 (x1)
                    -1 (x1)
                    0 (x1)
            int : object {Book 4 - Fires of the Haunted City.system.abilities.int}
                mod : integer {Book 4 - Fires of the Haunted City.system.abilities.int.mod} (12 different values)
            str : object {Book 4 - Fires of the Haunted City.system.abilities.str}
                mod : integer {Book 4 - Fires of the Haunted City.system.abilities.str.mod} (8 different values)
                    8 (x5)
                    7 (x3)
                    6 (x3)
                    4 (x3)
                    5 (x2)
                    -5 (x2)
                    2 (x2)
                    10 (x1)
            wis : object {Book 4 - Fires of the Haunted City.system.abilities.wis}
                mod : integer {Book 4 - Fires of the Haunted City.system.abilities.wis.mod} (7 different values)
                    4 (x8)
                    5 (x4)
                    0 (x2)
                    1 (x2)
                    2 (x2)
                    7 (x2)
                    8 (x1)
        attributes : object {Book 4 - Fires of the Haunted City.system.attributes}
            ac : object {Book 4 - Fires of the Haunted City.system.attributes.ac}
                [details] : string {Book 4 - Fires of the Haunted City.system.attributes.ac.details} (same value: '')
                value : integer {Book 4 - Fires of the Haunted City.system.attributes.ac.value} (14 different values)
            [allSaves] : object {Book 4 - Fires of the Haunted City.system.attributes.allSaves}
                value : string {Book 4 - Fires of the Haunted City.system.attributes.allSaves.value} (5 different values)
                    '' (x16)
                    '+1 status to all saves vs. magic' (x2)
                    '+2 status to all saves vs. magic' (x1)
                    'lazurite-infused flesh' (x1)
                    '+1 status to all saves vs. vitality' (x1)
            hp : object {Book 4 - Fires of the Haunted City.system.attributes.hp}
                details : string {Book 4 - Fires of the Haunted City.system.attributes.hp.details} (6 different values)
                    '' (x18)
                    'eternal damnation, void healing' (x2)
                    'void healing, rejuvenation' (x2)
                    'regeneration 20 (deactivated by cold)' (x1)
                    'rejuventation' (x1)
                    'void healing' (x1)
                max : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.max} (20 different values)
                temp : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.value} (20 different values)
                [tempmax] : integer {Book 4 - Fires of the Haunted City.system.attributes.hp.tempmax} (same value: 0)
            [hardness] : integer {Book 4 - Fires of the Haunted City.system.attributes.hardness} (3 different values)
                0 (x2)
                20 (x1)
                18 (x1)
            [hasHealth] : boolean {Book 4 - Fires of the Haunted City.system.attributes.hasHealth} (same value: True)
            [immunities] : array<object> {Book 4 - Fires of the Haunted City.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 4 - Fires of the Haunted City.system.attributes.immunities.[]}
                    [exceptions] : array<string> {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=2
                        Value type: string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].exceptions.[]} (2 different values)
                            'bludgeoning' (x1)
                            'sonic' (x1)
                    type : string {Book 4 - Fires of the Haunted City.system.attributes.immunities.[].type} (13 different values)
            [resistances] : array<object> {Book 4 - Fires of the Haunted City.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Book 4 - Fires of the Haunted City.system.attributes.resistances.[]}
                    type : string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].type} (6 different values)
                        'physical' (x2)
                        'all-damage' (x2)
                        'piercing' (x1)
                        'slashing' (x1)
                        'vitality' (x1)
                        'cold' (x1)
                    value : integer {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].value} (2 different values)
                        10 (x6)
                        15 (x2)
                    [doubleVs] : array<string> {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions}
                        Length: min=1 max=3
                        Value type: string {Book 4 - Fires of the Haunted City.system.attributes.resistances.[].exceptions.[]} (5 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'vitality' (x2)
                            'bludgeoning' (x1)
                            'adamantine' (x1)
            [speed] : object {Book 4 - Fires of the Haunted City.system.attributes.speed}
                [details] : string {Book 4 - Fires of the Haunted City.system.attributes.speed.details} (3 different values)
                    'can\'t move' (x1)
                    'magma swim' (x1)
                    'freedom of movement' (x1)
                otherSpeeds : array<object> {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'climb' (x4)
                            'fly' (x4)
                            'burrow' (x2)
                            'swim' (x1)
                        value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            20 (x4)
                            30 (x3)
                            50 (x2)
                            10 (x1)
                            160 (x1)
                value : integer {Book 4 - Fires of the Haunted City.system.attributes.speed.value} (7 different values)
                    25 (x7)
                    20 (x5)
                    30 (x3)
                    0 (x3)
                    10 (x1)
                    50 (x1)
                    40 (x1)
            [stealth] : object {Book 4 - Fires of the Haunted City.system.attributes.stealth}
                details : string {Book 4 - Fires of the Haunted City.system.attributes.stealth.details} (4 different values)
                    '<p>(expert)</p>' (x1)
                    '<p>(master) to hear the quiet murmurs of angry spirits</p>' (x1)
                    '<p>(expert) or @UUID[Compendium.pf2e.spells-srd.Item.Detect Magic] to note the presence of necromantic energies suffusing the crystals.</p>' (x1)
                    '<p>(master) or @Check[perception|dc:37|name:Notice Ghostly Faces|traits:hazard,complex,environmental,magical] (master) to notice what appear to be screaming ghostly faces in the crystals</p>' (x1)
                value : integer {Book 4 - Fires of the Haunted City.system.attributes.stealth.value} (4 different values)
                    21 (x1)
                    25 (x1)
                    20 (x1)
                    27 (x1)
            [weaknesses] : array<object> {Book 4 - Fires of the Haunted City.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[]}
                    type : string {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].type} (5 different values)
                        'cold' (x5)
                        'sonic' (x2)
                        'cold-iron' (x1)
                        'holy' (x1)
                        'vitality' (x1)
                    value : integer {Book 4 - Fires of the Haunted City.system.attributes.weaknesses.[].value} (3 different values)
                        10 (x7)
                        15 (x2)
                        5 (x1)
        details : object {Book 4 - Fires of the Haunted City.system.details}
            [blurb] : string {Book 4 - Fires of the Haunted City.system.details.blurb} (3 different values)
                '' (x19)
                'Male gug savant' (x1)
                'Female human' (x1)
            [languages] : object {Book 4 - Fires of the Haunted City.system.details.languages}
                details : string {Book 4 - Fires of the Haunted City.system.details.languages.details} (3 different values)
                    '' (x19)
                    '(can\'t speak any language)' (x1)
                    'other languages typical to the region' (x1)
                value : array<string> {Book 4 - Fires of the Haunted City.system.details.languages.value}
                    Length: min=0 max=6
                    Value type: string {Book 4 - Fires of the Haunted City.system.details.languages.value.[]} (13 different values)
            level : object {Book 4 - Fires of the Haunted City.system.details.level}
                value : integer {Book 4 - Fires of the Haunted City.system.details.level.value} (9 different values)
                    13 (x6)
                    15 (x4)
                    12 (x4)
                    11 (x3)
                    14 (x3)
                    16 (x2)
                    10 (x1)
                    5 (x1)
                    8 (x1)
            [privateNotes] : string {Book 4 - Fires of the Haunted City.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 4 - Fires of the Haunted City.system.details.publicNotes} (9 different values)
            publication : object {Book 4 - Fires of the Haunted City.system.details.publication}
                license : string {Book 4 - Fires of the Haunted City.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 4 - Fires of the Haunted City.system.details.publication.remaster} (same value: False)
                title : string {Book 4 - Fires of the Haunted City.system.details.publication.title} (same value: 'Pathfinder #148: Fires of the Haunted City')
            [description] : string {Book 4 - Fires of the Haunted City.system.details.description} (4 different values)
                '<p>This dangerous sooty black mold readily releases its toxic spores when disturbed. The entire swath of fungus in area <strong>B2</strong> is a single organism. There are nine 10-foot-square patches to remove, but the whole organism dies once it takes enough damage.</p>' (x1)
                '<p>Malevolent spirits led by a ghostly image of Ludika rise and begin a deadly brawl. These spirits attempt to overwhelm living creatures, forcing them to join the battle.</p>' (x1)
                '<p>Sharp, bloodthirsty crystals make walking through this chamber treacherous.</p>' (x1)
                '<p>Three clusters of gleaming, colorful crystals are corrupted with necromantic energy that causes them to reflect negative emotions. All three must be disabled or destroyed to negate the hazard.</p>' (x1)
            [disable] : string {Book 4 - Fires of the Haunted City.system.details.disable} (4 different values)
                '<p>@Check[survival|dc:27|name:Remove Patch|traits:environmental,fungus] (expert) to remove a 10-foot-square patch of ash web without triggering the spores</p>' (x1)
                '<p>@Check[religion|dc:35|name:Exorcise|traits:haunt,complex] (master) three times to exorcise the spirits or @Check[diplomacy|dc:39|name:Talk Down|traits:haunt,complex] (expert) three times to talk them down.</p>' (x1)
                '<p>@Check[religion|dc:30|name:Lifeleech Crystal Patch Disable|traits:environmental,magical] (expert) to utter prayers that quell the crystals\' necromantic compulsion to drink blood</p>' (x1)
                '<p>@Check[thievery|dc:29|name:Fracture the Crystals|traits:hazard,complex,environmental,magical] (master) to carefully fracture the crystals or @Check[crafting|dc:27|name:Stop the Resonance|traits:hazard,complex,environmental,magical] (expert) to place objects to stop the resonance, both disabling one 5-foot patch of crystals.</p>' (x1)
            [isComplex] : boolean {Book 4 - Fires of the Haunted City.system.details.isComplex} (2 different values)
                False (x2)
                True (x2)
            [reset] : string {Book 4 - Fires of the Haunted City.system.details.reset} (4 different values)
                '<p>This large patch of ash web resets automatically at the start of the round.</p>' (x1)
                '<p>After 24 hours, the haunt returns. The spirits are permanently put to rest only if a lawfully appointed judge from Saggorak (or Kovlar) comes into the prison, takes damage from the haunt, and survives the attack.</p>' (x1)
                '' (x1)
                '<p>The wailing crystals deactivate and reset once no living creatures are within 20 feet.</p>' (x1)
            [routine] : string {Book 4 - Fires of the Haunted City.system.details.routine} (3 different values)
                '' (x2)
                '<p>(1 action) As 1 action, the haunt causes a barrage of ghostly fists to lash from the walls, floors, and ceiling. The haunt attempts a spectral fist Strike against each creature in area <strong>H10</strong>.</p>' (x1)
                '<p>(3 actions) The hazard uses each action for an Anguished Shriek. The wailing crystals lose 1 action for each 5-foot patch of crystals that is broken or destroyed.</p>' (x1)
        [initiative] : object {Book 4 - Fires of the Haunted City.system.initiative}
            statistic : string {Book 4 - Fires of the Haunted City.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 4 - Fires of the Haunted City.system.perception}
            details : string {Book 4 - Fires of the Haunted City.system.perception.details} (2 different values)
                '' (x20)
                'guardian sense' (x1)
            mod : integer {Book 4 - Fires of the Haunted City.system.perception.mod} (12 different values)
            senses : array<object> {Book 4 - Fires of the Haunted City.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 4 - Fires of the Haunted City.system.perception.senses.[]}
                    [acuity] : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].acuity} (2 different values)
                        'precise' (x2)
                        'imprecise' (x1)
                    [range] : integer {Book 4 - Fires of the Haunted City.system.perception.senses.[].range} (same value: 60)
                    type : string {Book 4 - Fires of the Haunted City.system.perception.senses.[].type} (6 different values)
                        'darkvision' (x15)
                        'motion-sense' (x1)
                        'low-light-vision' (x1)
                        'infrared-vision' (x1)
                        'scent' (x1)
                        'see-invisibility' (x1)
            [vision] : boolean {Book 4 - Fires of the Haunted City.system.perception.vision} (same value: False)
        [resources] : object {Book 4 - Fires of the Haunted City.system.resources}
            [focus] : object {Book 4 - Fires of the Haunted City.system.resources.focus}
                max : mixed
                    integer {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: 1)
                    string {Book 4 - Fires of the Haunted City.system.resources.focus.max} (same value: '3')
                value : integer {Book 4 - Fires of the Haunted City.system.resources.focus.value} (2 different values)
                    1 (x10)
                    3 (x1)
        saves : object {Book 4 - Fires of the Haunted City.system.saves}
            fortitude : object {Book 4 - Fires of the Haunted City.system.saves.fortitude}
                saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 4 - Fires of the Haunted City.system.saves.fortitude.value} (13 different values)
            reflex : object {Book 4 - Fires of the Haunted City.system.saves.reflex}
                saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 4 - Fires of the Haunted City.system.saves.reflex.value} (17 different values)
            will : object {Book 4 - Fires of the Haunted City.system.saves.will}
                saveDetail : string {Book 4 - Fires of the Haunted City.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 4 - Fires of the Haunted City.system.saves.will.value} (14 different values)
        [skills] : object {Book 4 - Fires of the Haunted City.system.skills}
            [acrobatics] : object {Book 4 - Fires of the Haunted City.system.skills.acrobatics}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.acrobatics.base} (8 different values)
                    25 (x3)
                    24 (x1)
                    29 (x1)
                    22 (x1)
                    27 (x1)
                    30 (x1)
                    23 (x1)
                    26 (x1)
                [special] : array<object> {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special}
                    Length: min=1 max=1
                    Value type: object {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[]}
                        base : integer {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].base} (same value: 27)
                        label : string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].label} (same value: 'to Squeeze')
                        predicate : array<string> {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 4 - Fires of the Haunted City.system.skills.acrobatics.special.[].predicate.[]} (same value: 'action:squeeze')
            [arcana] : object {Book 4 - Fires of the Haunted City.system.skills.arcana}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.arcana.base} (3 different values)
                    27 (x2)
                    29 (x1)
                    15 (x1)
            [athletics] : object {Book 4 - Fires of the Haunted City.system.skills.athletics}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.athletics.base} (10 different values)
                    29 (x2)
                    24 (x2)
                    25 (x2)
                    27 (x2)
                    28 (x2)
                    30 (x2)
                    23 (x1)
                    14 (x1)
                    22 (x1)
                    19 (x1)
            [crafting] : object {Book 4 - Fires of the Haunted City.system.skills.crafting}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.base} (6 different values)
                    30 (x1)
                    24 (x1)
                    14 (x1)
                    27 (x1)
                    25 (x1)
                    31 (x1)
                [special] : array<object> {Book 4 - Fires of the Haunted City.system.skills.crafting.special}
                    Length: min=1 max=1
                    Value type: object {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[]}
                        base : integer {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].base} (2 different values)
                            29 (x1)
                            33 (x1)
                        label : string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].label} (2 different values)
                            'Blacksmithing' (x1)
                            'to Craft alchemical items' (x1)
                        predicate : array<string> {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate}
                            Length: min=1 max=2
                            Value type: string {Book 4 - Fires of the Haunted City.system.skills.crafting.special.[].predicate.[]} (3 different values)
                                'action:craft:blacksmithing' (x1)
                                'action:craft' (x1)
                                'alchemical' (x1)
            [deception] : object {Book 4 - Fires of the Haunted City.system.skills.deception}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.deception.base} (3 different values)
                    26 (x3)
                    27 (x1)
                    23 (x1)
            [diplomacy] : object {Book 4 - Fires of the Haunted City.system.skills.diplomacy}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.diplomacy.base} (3 different values)
                    27 (x2)
                    19 (x1)
                    23 (x1)
            [intimidation] : object {Book 4 - Fires of the Haunted City.system.skills.intimidation}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.intimidation.base} (7 different values)
                    21 (x2)
                    28 (x2)
                    22 (x1)
                    27 (x1)
                    24 (x1)
                    32 (x1)
                    23 (x1)
            [nature] : object {Book 4 - Fires of the Haunted City.system.skills.nature}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.nature.base} (4 different values)
                    23 (x1)
                    19 (x1)
                    27 (x1)
                    24 (x1)
            [occultism] : object {Book 4 - Fires of the Haunted City.system.skills.occultism}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.occultism.base} (same value: 25)
            [religion] : object {Book 4 - Fires of the Haunted City.system.skills.religion}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.religion.base} (3 different values)
                    31 (x1)
                    25 (x1)
                    26 (x1)
            [society] : object {Book 4 - Fires of the Haunted City.system.skills.society}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.society.base} (4 different values)
                    21 (x2)
                    20 (x1)
                    24 (x1)
                    23 (x1)
            [stealth] : object {Book 4 - Fires of the Haunted City.system.skills.stealth}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.stealth.base} (6 different values)
                    25 (x2)
                    26 (x2)
                    27 (x2)
                    29 (x1)
                    24 (x1)
                    23 (x1)
            [survival] : object {Book 4 - Fires of the Haunted City.system.skills.survival}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.survival.base} (3 different values)
                    24 (x2)
                    23 (x1)
                    26 (x1)
            [thievery] : object {Book 4 - Fires of the Haunted City.system.skills.thievery}
                base : integer {Book 4 - Fires of the Haunted City.system.skills.thievery.base} (2 different values)
                    24 (x1)
                    28 (x1)
        traits : object {Book 4 - Fires of the Haunted City.system.traits}
            rarity : string {Book 4 - Fires of the Haunted City.system.traits.rarity} (4 different values)
                'unique' (x11)
                'common' (x6)
                'rare' (x5)
                'uncommon' (x3)
            size : object {Book 4 - Fires of the Haunted City.system.traits.size}
                value : string {Book 4 - Fires of the Haunted City.system.traits.size.value} (4 different values)
                    'med' (x18)
                    'lg' (x4)
                    'huge' (x2)
                    'grg' (x1)
            value : array<string> {Book 4 - Fires of the Haunted City.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 4 - Fires of the Haunted City.system.traits.value.[]} (27 different values)
        [creatureType] : string {Book 4 - Fires of the Haunted City.system.creatureType} (same value: '')
        [customModifiers] : object {Book 4 - Fires of the Haunted City.system.customModifiers}
        [statusEffects] : array<> {Book 4 - Fires of the Haunted City.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 4 - Fires of the Haunted City.type} (2 different values)
        'npc' (x21)
        'hazard' (x4)